package info.u250.c2d.box2d.model.joint;

import com.badlogic.gdx.math.Vector2;
import info.u250.c2d.box2d.model.b2JointDefModel;


public class b2WeldJointDefModel extends b2JointDefModel {
    private static final long serialVersionUID = 1L;

    // / The local anchor point relative to body1's origin.
    public final Vector2 localAnchorA = new Vector2();

    // / The local anchor point relative to body2's origin.
    public final Vector2 localAnchorB = new Vector2();

    // / The body2 angle minus body1 angle in the reference state (Degrees).
    public float referenceDegrees = 0;

}
